Sonic The Hedgehog 4 Episode 1 (PS3)

October 16, 2010 § Leave a comment

I bought it on Wednesday for the PS3, but I still haven’t had a chance play it much. I have some initial impressions.

Momentum doesn’t seem to be as big of an influence over your movement as it used to be. In fact, if you’re going rolling around at the speed of sounds and then jump without holding any directions Sonic will very quickly lose all momentum and stop in the air as if he hit da brakes. You need to be holding the same direction you’re going in when jumping to keep that momentum, apparently. You could, for example, roll off a platform and just suddenly lose momentum and drop to the ground if you’re not touching the dpad. First time I experienced this it was pretty weird! In fact, you pretty much have to be holding a direction to not completely lose your momentum, even on ground. I’ve experimented a bit with stopping by holding the opposite direction when running vs just letting go of the Dpad and there’s only a slight difference.

The homing attack is really weird, it doesn’t behave like it did in any other Sonic game, not even the 2D ones on the GBA and DS. I’ve only faced a few situations where it can be used in an interesting way. It can also instantly kill your momentum, which I guess could have it’s uses.

Combine the momentum thing with the homing attack and you’ve got some weird Sonic game physics that you’ve got to get used to.

I haven’t played all the stages yet, but most of them aren’t that good, and I’ve seen some that I haven’t gotten to that seem worse (Donkey Kong Country mine cart stage. I read there’s a part with a torch puzzle! WTF?!). The “new” stage gimmicks I’ve faced so far have only pissed me off, such as the gears in the Mad Gear zone (set in the sewers of Metro City).

I think that there’s potential for interesting things to happen with the new physics and homing attack, but I’m not sure yet if it’s enbetterment or enbaddenment. Plus, I don’t think that the stage design has been good enough yet.

Hey! The music is good so far.

Here’s an interesting video of the game being played well:


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