Donkey Kong Country Returns – Don’t Ever Come Back
February 11, 2011 § 4 Comments
I remember reading a Shigeru Miyamoto interview ages ago (in Next Generation magazine I think) when he was working on Mario 64. He mentioned that when he develops a new game mechanic, he would hold the controller in his hands and try the different possible methods that he thought were good for executing that mechanic in order to see how well it worked on an actual controller. Well, I bet there’s none of that going at Nintendo ever since the Wii-remote motioned it’s ugly head.
There have been a number of Nintendo-developed or published games that use the worse implementation of motion controls possible, shaking the Wii-remote, to perform moves that no sane game designer would ever map to the shaking of the controller (picking up stuff in New Super Mario Bros. Wii). It’s been going on for a while and it’s always gotten on my nerves, but I’ve never been as annoyed with it as I’ve been with Donkey Kong Country Returns. Just look at how angry I am 😡
First function of shaking the Wii remote is to execute DK’s roll move, the same one that you used to be able to do by simply pressing the Y-button in the original Donkey Kong Country 17-years ago. When you get the imba-power up that is Diddy Kong, you’re able to do an infinite roll by infinitely shaking the goddamn Wii-remote – if you stop shaking, you stop rolling. So if you want to use the game’s best move you’re going to have shake the controller for just about the whole duration of the level.
One of the dumbest things I’ve seen in a while are the hidden items in flowers that you reveal by blowing the flowers. And how is that executed? You hold down on the d-pad and shake the controller as if you were trying dislodge its battery cover without using your hands. It’s the most successful bad part of the game. Isn’t it more fun to shake the controller widely instead of pressing a button?
I’m sure Nintendo forced Retro Studios to include these dumb ideas into the game. Control shaking is too stupid and appears too much in Nintendo published or designed Platform games for it not to be forced on the game’s designers.